Preecha decided to concentrate on eSports, making it his career and so changed his approach from his past game playing to now dedicating 10 hours a day to practice. Thailand E-Sports Arena has also entered into partnerships with public and private business sectors to create an eSports Academy, an institute that will develop the knowledge Esport and technique of players. The entire business, from emerging enthusiasts to related new businesses, is experiencing growth at per cent annually. First, the omnipresence of high-performance home computers and games directly led to its emergence and growth. Therefore, eSports have created economies of scale for high performance computers.

With two mobile titles selected for the Asian Games, regional telecoms are also set to benefit from esports. Some, like Thailand’s Advanced Info Service and True, already sell esports data packages. But for esports to graduate to being a medal event at the Asian games, it must be represented by just one organization. The startup, which describes itself as the region’s largest gaming platform, is partly owned by Tencent and sponsors tournaments, leagues, and training. Krit – one of Thailand’s 2,000 professional gamers – said that for most of his life he played on his laptop or mobile phone late at night while hiding under a blanket from his parents.

If you look deeper into gaming you will see that people have a passion for games and want to make that passion into a career. Once they understand and like a game, they are most likely to want to watch pro-gamers play. What makes up the ecosystem are the players, coaches, team managers, and most importantly the audience.

GAMEINDY GAMEINDY is on position 10 of the biggest Thai game publishers. GAMEINDY has created a number of games, including Dummy ดัมมี่ – Casino Thai, Asura Inter, Star Candy – Puzzle Tower, Linemaze Puzzles, and more. They own 11 mobile games that have been downloaded together more than 13.77m+ times.

The vast majority of paying gamers (95%) spent money on in-game items or virtual goods in the past six months, which makes sense given the market’s enjoyment of free-to-play games across all platforms. “The e-sports industry needs much more support from both state agencies and the private sector. A good perception from the Ministry of Social Development and Human Security is key,” Mr Santi added. Recruits have to participate in the international competition, he said. The Ministry of Tourism and Sports has adopted a policy to include eSports in the national sports development plan.

According to one survey, Southeast Asia’s gaming market is growing fastest with the highest rate. The region is also the world’s fastest growing region for eSport audiences, with numbers expected to increase to about 290 million by 2021 from 167 million in 2017. The growth in popularity of eSports is seeing games players turn professional and earn incomes as respected and disciplined athletes, as well as driving a new business sector into rapid growth. Regardless of the concerns, the possibility of brighter and more competitive opportunities for e-sports players has the industry in Thailand abuzz.

Related Posts